Tuesday, 16 February 2021

A rambling diatribe on retro gaming elitism

There’s a lot to be annoyed about in the world today - obviously - especially with the various types of mess we’re all living with in every country in the world.

But a particular, and specific annoyance in the retrogaming hobby/lifestyle/environment/zeitgeist, is the hive-mind attitude from an increasing number of the most vocal (and seemingly most affluent) participants that this is, or should be, an extremely expensive hobby/lifestyle/etc/etc.

It’s impossible not to notice an underlying, deeply unpleasant, atmosphere of elitism in many of the communities I visit. An attitude of ‘you’re not doing it right’ directed at anyone who doesn’t have their Neo Geo AES hooked up to a 20” PVM via OSSC. (I have no idea if that example makes sense, nor do I care.)

This is the kind of arms-race attitude that fought to keep PC gaming an exclusive club for decades, and it has gradually seeped into retro gaming's language and ecosystem almost undetected. 

The simple joy of rekindling one's nostalgia for Super Mario World, or re-experiencing the simple fun of games lost with the arcades, is being obfuscated by a collective need to quantify, update, and monetise every aspect of vintage computer entertainment.

It’s the kind of environment where you might expect the gateway drug of emulation to be met with the utmost scorn, but instead the self appointed guardians of retro (You can have that for your quiz team/band name, BTW) have positioned emulation behind a paywall of Retron 5s, Mega SGs, and (only the latest and most expensive) Everdrives. Any excited newcomer asking about the best controller to play retro games on their laptop is quickly overwhelmed with talks of latency, resolutions, and refresh rates.

If it wasn’t bad enough that forced exclusivity exists, it actually appears to be having it’s desired effect.

You can see it both in the way questions are asked and in the tone of the responses. You can see it in the photos of someones latest, expensive, haul and the other even more expensive stuff in the background - almost, but not quite, out of focus.

People don’t ask where they can find a cheap CRT, they ask if their $100 Trinitron is ‘good enough’. A joyous celebration of a bargain buy, or a long lost attic discovery, will be met with derision and disbelief, the underlying accusation that unless you can afford the inflated eBay prices for a barely average Sega Saturn game, then you aren’t worthy to own it.

Which brings me neatly to the event that triggered this rambling blog entry. 

There was someone on a Discord server I’ve been frequenting who stated, blankly, without malice, that “all the good Saturn games are 100+ dollars”. 

Why would they think this? Simply because it’s what the gatekeepers want them, you, and everyone else to think. 

These are the people who, when a collective question is asked, wouldn’t dream of recommending any of the dozens of fantastic, better even, Saturn games you could buy for the price of Burning Rangers. 

It’s this sub-group who don’t want you enjoying Sonic the Hedgehog for free when they’ve invested $200 in a Mega SG. The only way their post-purchase rationalisation can cope is by attacking the perceived difference in quality, by claiming they seek a ‘purer’ experience, and by attempting to undermine the simple pleasure of just playing old games by insinuating that someone with a secondhand NES Mini isn’t doing it right.

Now I just want to be clear that I’m not claiming to be some kind of saint who never judges anyone else's choices, nor am I saying that there aren’t benefits to some modern retro products, but the weaponised affluence I’m seeing increasingly around retro gaming communities is something else entirely.

Admission 1: I strongly believe that by downloading a thousand roms and picking one to play for five minutes before switching to another, then another, then another... your assessment of them will lack a psychological bond of choice, expectation, and - yes - sometimes investment that adds to the whole experience of a game.

But this is no less true of a pack of illegal roms than it is of someone with thousands in disposable income spending a tenth of that on a game they’ll probably never play.

Cost, value, and investment are relative terms. The kind of ‘bond’ I’m trying to describe between a player and a game can be gained through the investment of time, the effort of research, and the expectation of finding out for oneself if that game from your childhood holds up 20 years later.

Admission 2: I think games from the previous century should be played on a CRT television whenever possible. Pixels just look better with real scanlines and the colour depth offered by that massive, humming monstrosity wedged into the corner is really something lost to the ages.

But it’s not a prerequisite of fun. And it’s especially not necessary to find the most expensive, most instagrammable, most egregiously hyped PVM to enjoy a game of Super Mariokart with your kids.

When I say: "I think these games should be played on a CRT", I mean ANY CRT. I’m typing this in a room with 6 of the things, two of them were free, and the whole collection has been compiled for the total cash investment of £26. 

As someone born over 4 decades ago I’ll let you into a secret: The geometry has always been rubbish, the hum has always been loud, the picture has always flickered and no one ever cared about resolution or refresh rate or input lag when playing Tornado Low Level on their ZX Spectrum in 1984. 

It’s entirely possible to argue a convincing case that you’ll get a more enjoyable retro experience from a wonky Bush portable TV than from any professional quality display equipment. And beyond that, if you can’t find a tube telly or don’t have room for one, use an LCD - it’s better than nothing, and the filters some emulators have these days are great.

It comes down this: 

If you’re lucky enough, or have worked hard enough, to have the disposable income necessary to buy $400 RGB Scart cables and a professional monitor the size of a family car - and that’s genuinely what you want for your retro gaming experience - That’s cool. You don’t need anyone's approval or respect, you’re doing what you want to do the way you want to do it - and that’s a life lesson for everyone right there. But it’s your way, and nothing more than that.

This nonsense of idolising only the most expensive elements of this hobby has to change and we, the members of these communities, are the only people in a place to do that.

So the next time you see an excited new Dreamcast owner looking for game suggestions, mention the best ones first, not the most expensive.

When you come across a reddit picture of someone's game collection don’t immediately look for the over-priced ‘rare’ game they haven’t got, look for the ones you have in common and can have a conversation about.

And if you ever, ever, see someone being criticised for playing roms, or using composite cables, or playing on a flat screen TV, or any of that postering gibberish -  step into that conversation and ask what games they love? What happy memories do they have? What is it about retro games brings them joy?

Because this is the real value of games.

They bring us experiences and memories to savour forever, they engage with us in a different way to that of films and music - and that difference should be cherished.

Games exist to bring us pleasure. Sometimes that pleasure is tinged with fear, and sometimes it’s truly dark and doesn’t feel like pleasure at all. Sometimes the pleasure comes from intellectual stimulation, sometimes from mindless entertainment.

But whatever form it takes, this pleasure, this… fun… cannot be tempered by technology, and it must never be attributed to any scale of monetary investment.

The simplicity of Retro Games is joyous, they are heartbreaking, they are brilliant and they must never be withheld from those who measure value in the size of their smile, by those who measure it in the size of their wallet.


You better get the aspect ratio right though, or I will hunt you down!


Sunday, 7 February 2021

Choosing the Best Game for each 'Handheld' Console I Own

This is the third part of a four part mini-series where I'm answering a question I wasn't actually asked...

For each of my 26 home consoles and computers, and 10 handhelds, which is my favourite game?


I’ve decided to break this down into 4 sections as, even with just a brief paragraph for each, 36 is a lot of games to read about in one hit.

Those sections will be as follows:


Vintage - Consoles and computers launched in the 70’s and 80’s. 

Retro - Hardware released in the 90’s. 

Handhelds - Any primarily portable console with its own, built in screen. No age restriction.

Modern - Machines that came out in the 21st century.


I’ve been listing in chronological order of system release, indicated by the date in brackets.

I did 'Retro' consoles last time, and since my oldest handheld is of a similar age, I thought now would be a good time to look at that section of my collection.




Nintendo Game Boy (1989) - Batman

It's Tetris, right? Is there another game that so perfectly encapsulates what the Game Boy was all about?
But, for the sake of saving me from trying to find something new to say about the best puzzle game ever made, I'll instead select Batman, one of several excellent tie-ins released across multiple platforms for the brilliant 1989 movie.
If it was just a great action platformer, that would be fine. If it was just a great action platformer with the occasional Batwing level, it would be great. But as its easily both of these things, and additionally has not only the best music on this system, but some of the catchiest music ever committed to any game cartridge... Then it becomes an absolute must-play.


Atari Lynx (1989) - California Games

The Atari Lynx is one of my favourite game systems. Although it lacked a big name franchise like Sonic or Mario to draw players in, it instead focused on brilliantly bringing hits from the arcade to it's tiny 16 colour LCD screen. Thanks to this, despite a pretty small library, it has one of the best quality-to-quantity ratios in the whole medium,
From the couple of dozen that I own, California Games may seem like the obvious choice for a favourite, but it's a game I own on 8 different systems and the Lynx version, despite missing half the events, is probably the one I've played most.
The C64 version will always be my most nostalgic, and I maintain it's better than all the other home versions, but the modernisation of the four events that made it to the Lynx just raises it a notch above the rest.


Sega Game Gear (1990) - Space Harrier

I'll keep this brief as there aren't a lot of games worth any sort of time on the Game Gear. If you don't already own one it should absolutely remain towards the bottom of your 'want list'.
With that said, I recently had cause to play every version of Space Harrier I own and, as terrible as the vast majority of the ports were, the Game Gear one was remarkably playable.
So, partly because I love the game so much, and partly because it really shouldn't work but it does - Space Harrier is the best game I own for the Game Gear. Worth noting too that the game looks far better in motion than in screenshots and, as far as I can tell, something about the undoubtedly crap screen actually hides some annoyances I've seen in emulation.


Nintendo Game Boy Color (1998) - Tomb Raider

There's something about the resolution of the GBC's screen, I think, that makes it just about perfect for great pixel art. As a result I have a lot of love for Nintendo's stop-gap handheld.
I also have a lot of love for the Tomb Raider franchise, so these two things coming together in a kind of 'Flashback-Lite' experience is the motherlode for me!
Simply titled Tomb Raider, with a sequel subtitled 'Curse of the Sword', this pair of 2D platform adventures render Lara into the most charming of sprites and drop her into levels built of all the usual jumping, climbing, lever pulling, and swinging elements you would expect from the series - or would have done before it was turned into a cookie cutter shooter around 2012 or so.
It's hand drawn animations aren't as smooth as the rotoscoping in their obvious inspiration, but they have a quality all their own that is reflected in the rest of the game.


Neo Geo Pocket Color (1999) -
SNK vs Capcom Card Fighters Clash

This was the first deck building game I ever played and I have not played a better one since. It certainly helps that, as a fighting game fan, I recognised the vast majority of characters, but that's only one small element.
The simplicity of the stats, the fantastic art style, and even the cheerful music all add something to the mix that comes together into one of the most addictive games I've ever played.


Game Boy Advance (2001) - TMNT

I'll fess up right away, for most of my GBA's life I've used a flash cart. So most of my favourite games for the system, the Metroids, Advance Wars, Racing Gears Advance, Wade Hixton's Counter-Punch... I don't actually 'own', so I can't really talk about here.
However, the GBA was a bit of a hotbed when it came to movie tie-ins, with several that are much better than they have any right to be and are not super expensive to pick up. The Nick Cage Ghost Rider movie spawned a wonderfully enjoyable action platformer, Dwayne 'The Rock' Johnson's Scorpion King vehicle had an action adventure game bordering on Metroid-vania levels of complexity, and, best of all, the TMNT brawler released in line with the 2002 CGI movie is outstanding, and probably the best console game ever produced under this license. A complex combo and juggling system puts it head and shoulders above many of the classics of the genre, and the large, beautifully drawn sprites show a high level of polish. Whether via emulator or original hardware, every brawler fan needs to play this one.


Nokia N-Gage (2003) -
Pathway to Glory

Another system that's very new to my collection, my library of software currently consists of two ports (Tony Hawk and Tomb Raider) and two original games (Tom Clancy and Pathway to Glory.
Of these the latter is by far the most interesting. It's a turn based strategy set in World War II that was developed by Red Lynx, the studio who went on to create the brilliant Trials series of dirt bike games.
Pathway to Glory has nothing in common with Trials except, maybe, a very classy approach to game design. The sheer detail and depth of Pathway means that it is not only able to hold it's head high alongside the best TBS on handhelds (Advance Wars, obviously) but, like it's portable genre-mate, it also compares favourably to anything similar on any system.


Nintendo DS (2004) - Flower, Sun and Rain

Although originally released in Japan on the PS2, Flower, Sun and Rain was internationally released to a confused world on the DS.
It is an utterly unique blend of storytelling and puzzle solving that is so thick with impenetrable atmosphere that it simply has to be played to be understood.
As a kind of investigator stuck in a time loop, you play out vignettes one day at a time as a larger picture slowly comes into focus.
I wouldn't say this is a game for everybody, but for anyone, like me, who loves to be utterly baffled but entirely intrigued, it's pretty essential stuff. Good enough, even, for me to forgive the missing oxford comma in the title.


Sony PSP (2004) - Dead Head Fred

Poor PSP, I kind of hate you. A machine given to me for free and a collection of games built up two or three quid at a time from CEX. Most of the games are either barely passable or cut rate versions from more suitable hardware. So little of what this machine has to offer is of any kind of quality that it's hard for me to see how it was so popular or enjoyed such longevity.
These feelings are only exacerbated by it's best game, Dead Head Fred, being something of a hidden gem.
This is a game in which some fairly standard third person action adventuring is elevated through tight, noir inspired dialogue, a dark sense of humour, and a clever head-swapping mechanic that adds a light layer of strategy and puzzle solving.
It's not a perfect game. Loading screens are frequent, combat is mediocre, and the boxy feel to a lot of the levels dates it badly. However it has more personality and style than every other exclusive title for the machine combined, and there is enough innovation in the gameplay to keep you more than interested through to the end.


Nintendo 3DS (2011) - Steamworld Heist

This is a tough choice, the 3DS has so many ‘very good’ games but rather fewer that breach the ceiling into 'excellent' territory. Pocket Card Jockey looks and sounds like the worst kind of eShop spamware, but turns out to be a gloriously fun mashup of solitaire and stable management, OutRun 3D is a sublime remaster with stunning stereoscopic visuals, and EscapeVektor 3D finished off a brilliant Wiiware title that fuses aspects of arcade classics Qix and Pacman into a wonderful minimalist puzzle challenge. But as much as I'd like to give this to a system exclusive, I have to give it Steamworld Heist, a magnificent combination of real time richoetting shooting and turn based strategy that has exploded far beyond the confines of the 3DS since it's launch.

Wednesday, 3 February 2021

Choosing the Best Game for each 'Retro' System I Own

This is the second part of a four part mini-series where I'm answering a question I wasn't actually asked...

For each of my 26 home consoles and computers, and 10 handhelds, which is my favourite game?


I’ve decided to break this down into 4 sections as, even with just a brief paragraph for each, 36 is a lot of games to read about in one hit.

Those sections will be as follows:


Vintage - Consoles and computers launched in the 70’s and 80’s. 

Retro - Hardware released in the 90’s. 

Handhelds - Any primarily portable console with its own, built in screen. No age restriction.

Modern - Machines that came out in the 21st century.


I’ll be listing in chronological order of system release, indicated by the date in brackets.

I did Vintage last time out so today we have the 'Retro' selection...




Sega Mega Drive (1988) - Gunstar Heroes

Well that’s embarrassing! I’m absolutely stunned that the Mega Drive was launched originally in the late eighties and, by my own vague definition, should have appeared on the Vintage list. In my defence, it would be insanity to separate Sega’s 16 bit machine from it’s big Nintendo rival, and since The SNES didn’t launch until late 1990, in these paragraphs at least, the grudge match can continue! Without ever consciously making the decision, I've noticed that I tend to baulk at paying more than about £45 for a videogame. I don't know why this number or when it started (I often paid £60+ for SNES games in the 90s) but it's definitely a personal ceiling that's crept into my buying habits over the years. Luckily, in PAL regions there is a compilation cartridge for the Mega Drive called the 'Classic Collection' that is regularly available for about thirty quid boxed.
This compilation includes Alex Kid in the Enchanted Castle, Flicky, Altered Beast, and - the best game I own for the system - Gunstar Heroes. There's little new I can add to the mountain of praise lavished upon this action platforming masterpiece from the geniuses at Treasure, suffice to say that everything positive that you've heard is definitely true, and anything negative you've heard is undoubtedly false.


SNES (1990) - Flashback

There's been a few times during the compilation of these blog entries when I've had to check my collection, or wrack my brain, to think of what the best game might be for a particular system - this was fundamentally not the case with Flashback.
This is a game I used to play endlessly; I would check the clock and if I had a forty five minute window until dinner, or until someone was visiting, or I was going out... I would drop in Flashback and play it from start to finish, embracing the presentation and trying to make it look as much like a movie as possible as I made my way through it's story. Every step was taken to look stylish, every jump timed to maximise dramatic effect and, obviously, no damage was ever incurred.
I played Flashback like a YouTube superstar before YouTube, or basically the internet as we now know it, even existed.


Sega Mega CD (1991) - Battlecorps

As this console is the newest addition to my collection (about two weeks old at time of writing) I've not had the opportunity to play anything beyond the seven games that came bundled from the seller. I've been surprised at how much fun can be had with Road Avenger, and pleased by the removal of the appalling music from Prince of Persia, but the only game to bring me new, unironic, pleasure - and quite a lot of it - has been Battlecorps. This first-person mech shooter from Tomb Raider devs Core Design uses huge amounts of sprite scaling, and if that doesn't excite you then I'm afraid we can't be friends. There's some FMV, high quality music, and plenty of speech to make sure that all of the Mega-CD boxes are ticked - but it's fluid, weighty, explosive gameplay that has ensured this is my most played game on this system so far.


Commodore Amiga 600 (1992) - Cannon Fodder

Not a system I played much back-in-the-day (outside of a few bouts of Lemmings and the horrific, and hilarious, Street Fighter II port) but coming to the Amiga in later life has allowed me to truly appreciate the genius of Cannon Fodder on a system built for this kind of experience. I'm not a PC gamer in any way. I have a PC, and a bulging Steam (and Epic, and Uplay, and Origin, and GoG, and Itch...) account, but if I can't play with a controller then I won't play at all. Which just makes it all the more of an achievement that Cannon Fodder is one of my favourite games, and that this is the best versions of it - although the sheer audacity of the Game Boy Color version must always be respected.
Cannon Fodder is more than a war game, more than a real-time strategy, and more than it's infamous theme song. It's the first game that ever induced an emotional reaction from me at the loss of a character, and the first time I remember a fun video game making a serious point.


Atari Jaguar (1993) - Iron Soldier

The unfortunate and maligned Jaguar may represent (to most) the very definition of slim pickings when it comes to great games, but from the 4 titles I own 3 are absolute must plays, not just for the system, but for any fan of interesting games. Tempest 2000 is the obvious choice, and Aliens vs Predator would be many people's go-to option, but for me it's all about Iron Soldier. The genius of this lovely looking lo-poly mech shooter comes from its use of the Jaguar's idiosyncratic controller. As was the case with so many games on this system, there’s a lot going on. But in Iron Soldier each button maps and corresponds to a weapon mounted to individual parts of the giant robot avatar and, while this is initially a lot to get your head around, it soon becomes second nature and ends up being about the only example of a Jaguar game with a slick, intuitive interface.


Sega Saturn (1994) - Virtua Racing

My Sega Saturn collection is as much subject to the imaginary £45 spend ceiling as any other system so, as you would expect, a lot of the hardware's most infamous games have not made it to my shelves. Nevertheless, I have a collection built from games I love and the top dog of them all is Virtua Racing. I'm a huge fan of the low polygon style in any game, but Virtua Racing fuses it to a game for which I have a lot of nostalgia, a game which still plays beautifully, and one which is compatible with the Saturn's brilliant driving wheel - a peripheral that elevates so many of the machines games from decent to exceptional. The whole experience reeks of the arcades at a time when I would most frequently visit them. Not that Mr Pool or Stanley Thurstons in Bedford ever had anything as exotic as this, but sneaking out of the Victoria and Albert Museum on school trips and making a bee-line for the Trocadero would always end up in the seat of a Virtua Racing cabinet.


Sony PlayStation (1994) - Tomb Raider

Beaten to the store shelves by the Saturn by a mere 2 weeks, this is the machine that saw me move from someone who plays games to someone who also collects them as it was during the lifetime of the PS1 that I realised I often regretted trading in games and resolved to never do it again. As such, it is the oldest console for which I have a sizeable collection; 125 games in total including several of my favourite games of all time. I find it almost impossible to choose between the likes of Bushido Blade, Driver, Silent Bomber, Resident Evil 2, Einhander, and so many others - But then I remember it's where I first played Tomb Raider. In over the 30 or more years I've been playing games, there are very few that I can remember my first experience with.
I do remember seeing Way of the Exploding Fist on a friends Spectrum long before I got one, and I remember being introduced to Double Dragon at a grimy local arcade by my mate Jack, but there are very few of the thousands of games I've played for which I have clear recollection of 'the first time'. But I vividly remember my mate Dave bringing his copy of the Tomb Raider demo to my house where I watched agog as he performed the acrobatic moves and demonstrated the complexities and independence of each action. The moment in the first stage when the music kicks in is one of favourite things in gaming. The T-Rex is a jump scare masterpiece. The puzzle platforming has never been bested, and, my god, is Lara Croft ever the coolest character ever rendered into about seventeen polygons.


Nintendo 64 (1996) - Rocket: Robot on Wheels

If there's any console in history that gets more respect than it deserves, then it is without doubt the N64. A tiny library of mostly terrible games bolstered mainly by those 1st party franchises that I don't like and a multiplayer shooter that has aged with as much grace as a pint of milk in greenhouse. So thank heaven for Rocket: Robot on Wheels, an early example of a 3D open world in which physics based puzzles were to be solved. Developed by Sucker Punch long before the brilliant Sly Cooper series and even longer before the oh-so-7th-gen Infamous games, Rocket is nonetheless one of more slept on games for the N64.


PC - The Reap (1997)

Just to be clear - I fundamentally disagree with the popular assertion that digital games are somehow not to be considered part of one's collection. Yes, they should be counted differently, or separately, or... something... but to suggest that games like Ape Out, Shadow Complex, Proteus, and the vast swathes of other digital-only releases are somehow 'lesser' than a boxed game - potentially even one of poorer quality - is utter nonsense. However, in order to facilitate easier selection from my nearly 500 PC games, I'm going to limit myself only to the games I have discs of; totalling 11. Furthermore, at least half of those are racing game hand-me-downs that I've yet to try, so I'm left with a mere handful to choose from - luckily one of those is The Reap - a very PC style horizontal/isometric shmup. I first played this as part of my game-a-day blog that I used to keep myself sane while furloughed during lockdown v1. so, to quote myself:
"The Reap offers what are described as '3D modelled worlds and rendered graphics' that give an astonishing sense of depth and detail embellished by a liberal helping of, [in 1997], state of the art effects. The manual states that you play the role of a mercenary, clearing planet Earth of human life before they can discover that their whole existence is that of universal lab rats. No one plays a shmup for the plot, but there's no denying that's a pretty cool twist on the usual genre tropes."


Sega Dreamcast (1999) - Jet Set Radio

My god, where to start?! The arcade joy of Crazy Taxi, the stunning (to this day) visuals of Soul Calibur, the multiplayer madness of Power Stone 2, the unparalleled melancholic atmosphere of Shenmue, the hardcore heaven of Bangai-O, or the infectiously upbeat Space Channel 5... No... for me it's all about Beat, Gum, Professor K, and the rest. 
Say it with me: Jet Set Radioooooooo! 
I don't think there has ever been an experience that 'felt' more counter-culture in games history. From the eclectic soundtrack to the cell shaded graphics, the graffiti gameplay to the 'stick it to the man' storyline, everything about JSR is just slightly skewed outside the norm. In a good flow there's no better feeling than skating around Tokyo-to, tagging, grinding, and traversing while evading the ever so slightly overzealous police and listening to the incredible tunes (unless you were in the USA and had to tolerate Rob Zombie). One of my top five games on any system, there are undoubted moments of jank - but it just means you have to get better at it to appreciate the true brilliance of this game when at it's fluid best.