Sunday, 5 April 2020

Gaming the Pandemic - Day 13: Jungle Trouble (ZX Spectrum)


The latest in my attack on (at least) one title from my 631 game backlog every day that the UK is in 'lock-down'.

I'm not planning on completing them, just playing them for long enough to know: A) What they're all about and B) If they're good enough to continue playing ASAP

Back to the vintage days again as the randomiser chose...

Jungle Trouble on the ZX Spectrum



Mike Richardson is a name that means the same to me that Shigeru Miyamoto might mean to you.

As half of Durrell Software (interestingly wrongly credited as 'Elite' on the covertape I'm playing from) Mr Richardson was responsible for Turbo Esprit. A game I first played in 1987 and one I have loved ever since. It's easily in my top five games of all time. It turns out, 3 years before Turbo Esprit Mr Richardson was working with even less ram (16k) on a little game called Jungle Trouble - and it is delightful.

The entirety of Jungle Trouble is just a single screen divided into 4 'events' over 3 levels. First you have to hopscotch over the crocodile invested river, then you have to fell four trees, then rope swing over a pit of fire. Finally. You have to jump a chasm that opens in the ground just when you think you're 'Home'. There are also three monkeys who interfere with whatever you're up to.

This is it. This is the whole game. There are entirely two sound effects. Walking and dying, and there are 6 colours - including black and white. As video games go it doesn't get more basic than this, and that, usually, is a really bad sign.

I'm not really a fan of nostalgia. I'm not immune to it and I understand it's a powerful thing but too often I see it's rosy hue creep into peoples opinions - often without them noticing. Very old games are an area where I've seen this the most, so let me break this to everyone gently. The vast, VAST, majority of games from the early eighties and before are absolute rubbish. The majority of the Atari VCS library: Awful. 16k Spectrum games: Unplayable.

And yet there are always exceptions.

Jungle Trouble has it's idiosyncrasies... Without reading the instructions you would never find the axe required to chop down the trees. It takes trial and error just to realise that you have to release 'run' before you can jump. The keys are 5=Left, 6=Down, 7=Up, & 8=right - these were the cursor keys for the Spectrum and I've never seen them used before... Nevertheless, it kind of works. Still.

To get any longevity from the game you'd have to be obsessed with beating your high score on each of the speed settings (Charmingly, it literally just increases the speed that everything in game runs out) and I'm not pretending anyone is going to spend time doing that in 2020. But as an example of a properly vintage game that is actually playable - and enjoyable - nearly 40 years after it was made, Jungle Trouble is a lovely thing.


Jungle Trouble (ZX Spectrum) - Don't listen to me, play it yourself




Previously...

Day One was the excellent Luminees II on PSP

Day Two was the fun-but-probably-better-in-co-op Sanctum 2 on PC

Day Three was the pretty ropey but maybe worth a second chance on PS2 Dead to Rights 2 on Xbox

Day Four was the utterly stunning Pyre on PC

Day Five was the horribly aged but undeniably addictive skate it on the Wii

Day Six was the endearing and surprisingly competent Enduro Racer for the Sega Master System

Day Seven was the fun for a (very) quick burst Space Pirate Trainer in VR

Day Eight was the disappointingly awkward Draconus on ZX Spectrum

Day Nine was the idiosyncratic Ring of Red on PS2

Day Ten I lost half my text while trying to explain how Assassin's Creed Syndicate on PC was a pleasant, is simplistic, surprise.


Day Eleven was the utterly broken Perfect Dark on GBC


Day Twelve was the fun Rescue Raiders knock-off Glory Days on the GBA


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