Tuesday, 7 April 2020

Gaming the Pandemic - Day 15: Rebelstar (ZX Spectrum)

I'm playing one randomly selected title from my 631 game backlog for every day that the UK is in lockdown. Todays game is...


Rebelstar on ZX Spectrum


"This is no ordinary game! There is no fancy story or scenario, just you against the computer. It is a fight to the death!"

So states the instruction manual for Rebelstar, 2nd of a four game series that started with Rebelstar Raiders in 1984 and ended with Rebelstar: Tactical command on the Game Boy Advance in 2005. There were 2 years between each of the first three games and 17 between the third and fourth. They were all created by the master of turn based strategy; Julian Gollop, who to this day is still polishing the genre to a fine sheen with the XCom series.

Rebelstar was the first time the series had a single player mode, although 'mode' isn't quite accurate as it and the two player game are entirely separate programs stored on different sides of the cassette. As an aside to this, there's another great line on the inlay where it bluntly states that: 'Because of memory restrictions, at the end of the game you will have to RE-LOAD before playing again'. Simpler times.

I started my journey with the series with Rebelstar II when it appeared on a cover tape back in about 1990. I played it a lot but I'm pretty sure I never completed it. Loading up Rebelstar the first thing that hits me is how similar it is - the Aliens 'inspired' characters and designs are absent, but the familar yellow, blue, and green palette is here and it plays very similarly indeed.

It's recognisable turn-based strategy stuff. Movement points, action points, stamina, morale... they're all here and presented for each individual unit and enemy. It even has a version of 'overwatch' - although here it is called 'Opportunity Fire'. In fact there is so much here that is completely familiar that it's difficult not to speculate that this game may have been be the genesis of the whole genre. I'm no games historian, I have no idea if that's true, but it's very rare to pick up a game 34 years after it was released and be immediately au fait (control interface aside) with most of it's ideas and structure.

Obviously there are frustrations that come with the age of the software too. There is no map, for example, making a search of the surprisingly large play area a laborious task. There are also a few details of which you have to rely on the manual to convey - not unusual for games of this vintage, but definitely worthy of note for anyone thinking of giving it a look today. 

This is a series for which I have a lot of nostalgia and a develop for whom I have a massive amount of respect, it isn't easy to put those things aside when appraising the game - but there is no doubt that I loved going back and seeing the early days of this genre again. It's a historically fascinating game that's still a lot of fun to play.

Rebelstar - Essential for turn based stategy fans and good fun for everyone else

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