Friday, 31 July 2020

Day 130 - The 'Gaming the Pandemic' Top Ten.

Over 4 months ago I was furloughed from work and, worried that a lack of structure and mental activity would drive me insane, I started a blog. At that time I had 645 unplayed video games in my collection and I would play, and write a review of, one game a day until my furlough ended. 

Well, today is that day. I return to work on Monday so tomorrow and Sunday are just a regular weekend. So today, rather than do a final game, I though I'd pull together a top ten of the 150+ games I've played over the last 130 days.

Enjoy.

Thursday, 30 July 2020

Day 129: Owlboy (Switch)

A stunning surprise for today's title from my 519 game backlog, I'm playing one game a day, every day, while furloughed from work...



Owlboy for the Switch
Previous days' entries can be read HERE.

You may, or may not, be aware of a classic game studio called Irem. Their most famous work is almost certainly ‘R-type’, probably the most famous horizontal shooter of them all, but they were behind many other very popular games from the 80’s and earlier. ‘Kung Fu Master’ was one of theirs, as were ‘Moon Patrol’ and ‘Lode Runner’.

For me, though, this developer stays in my mind thanks to two of their more obscure games. I discovered ‘In the Hunt’ and ‘Undercover Cops’ while writing my previous blog about the hidden gems of MAME. The former is another side scrolling shooter, although, unlike R-type, this one takes place under water. The latter is a post-apocalyptic side scrolling brawler. What these games have in common, other than both being superb examples of their genre, is that they feature the most beautiful pixel art graphics and animation I’ve ever seen in a video game.

When I ran the random selector earlier today, I did not expect to be adding another game to that short list. But here we are with 'Owlboy'; one of the most stunning video games I’ve ever played.

Wednesday, 29 July 2020

Day 128: Colony Wars: Vengeance

The difficult second album of a classic Psygnosis trilogy is today's title from my 520 game backlog, I'm playing one game a day, every day, while furloughed from work...


Colony Wars: Vengeance for the PlayStation
Previous days' entries can be read HERE.

I said, a little while back, that somewhere around day 110 it started to feel like things in the world, or in my world at least, felt like they were getting back to normal because I began to struggle to find a good amount of time to play a game for this blog. I’ve since realised that this is only partly true.

I’m one of those people who needs a tangible deadline for motivation. For the last four months (or more) every day has felt much like the last. The very purpose of this blog was to give me something to focus on and keep my mind active. But now, with my return to the workplace just four days away, I have that ‘tangible deadline’, and the reason I’m finding it harder to find the time to play games is, yes, partly because the opportunities for other activities are far greater than they were, but also partly because I’ve realised that so many of the things I could, and probably should, have done while furloughed need to be completed in the next four days.

So where does that leave me with Colony Wars: Vengeance? 

Woefully unprepared, is the all too apparent answer.

Tuesday, 28 July 2020

Day 127: Super Space Invaders (Game Gear)

Making a hypocrite of myself with today's title from my 521 game backlog, I'm playing one game a day, every day, while furloughed from work...



Super Space Invaders for the Game Gear
Previous days' entries can be read HERE.

There’s been a shift in the retro game scene over the past few years. What used to be a hobby driven by nostalgia and a desire for a - dare I say - ‘purer’ gaming experience, has relatively recently become more about using hardware and software modifications to bring these old system as close to modern consoles as possible.

This manifests as everything from putting hard drives filled with bootleg games into a PS2, to spending hundreds of pounds replacing the screen in an Atari Lynx with a ‘better’ version. In the course of installing these modifications thousands of original spec units are being irreversibly corrupted and, as a consequence, video game history is being chipped away by people who I’m convinced ever actually play the machines anyway.

It reminds me of the 90’s banger racing scene in the UK. Friends of my brother were into that particular grass roots motorsport and most weekends you’d find at least one of them stripping Ford Granadas, Cortinas, and Escorts down to their shells to be raced until they imploded at a nearby meeting.

Now there’s not really a lot of crossover in the demographics for enthusiasts of classic cars and video games, but if there was someone aware of both, who, even more unlikely, happened to be reading this, you’d feel them wincing, and hear their sobs, from wherever in the world you happen to be right now.

The way I see it: If you want the retro experience then the crappy screens, long load times, cassettes that don’t work, and controllers that are too small are all part of that. Even if you’re not after a nostalgia hit (for which I salute you) the hardware is part of what the games are - by ‘improving’ that you end up with a less effective experience.

And then there’s Super Space Invaders on the Game Gear.

Monday, 27 July 2020

Day 126: Trine 4 (PC)

Turns out today's title from my 522 game backlog is pronounced to rhyme with 'fine', and now I don't know why I ever thought otherwise - I'm playing one game a day, every day, while furloughed from work...


Trine 4 for the PC
Previous days' entries can be read HERE.

For some reason I'd always pronounced these games 'Treen', as in, rhymes with 'green' - lord knows why, but it's funny how often I do this with things in games.
 
Growing up, I always pronounced the name 'Ryu', 'Rye-oo'. In fairness, there weren't many points of reference back then. But even now, when I know full well it's Ree-oo, the guy from Street Fighter will always be 'Rye-oo' to me. 
And then there's Nier: Automata, which I pronounce as 'Near Or-ta-mah-ta'. I've no idea about the Nier part because it's made up, but Automata is a pre-existing word that is, and always has always been, pronounced 'Or-tommer-ter' - but I can't stop myself now.

I've not played any of the other games in the Treen Trine series. I remember reading that the third one was a bit of a disaster, but that's about as much as I know. Bob, with whom I previously played the VR co-op game Evasion, suggested we give it a go. It was on offer for £7.49 on Steam so I figured, why not?

Sunday, 26 July 2020

Day 125: Golf on Mars (Android)

A late dip in the mobile pool for today's title from my 524 game backlog - I'm playing one every day while furloughed from work...


Golf on Mars for the Android
Previous days' entries can be read HERE.

Gaming the Pandemic is coming to its end soon. Next Monday I’m going back to work and the blog, and the games, will have served their purpose: I’ve made it through furlough without killing anyone, or going stir crazy, or becoming the star of my own personal Roman Polanski style metaphysical nightmare. 

I’ve played about 150 games so far, but part of me is wondering if I just could have just played Golf on Mars everyday and achieved the same result.

Saturday, 25 July 2020

Day 124: Lichtspeer (PC)

Finding out if das simple indie is up my strasse with today's randomly selected title from my 524 game backlog - I'm playing one every day while furloughed from work...



Lichtspeer for the PC
Previous days' entries can be read HERE.

There are people in the world, deeply unpleasant people, who not only have a very high opinion of themselves, but feel it is their place to inform you of that opinion.

“I’m wild, me!” - “I’m the joker of the group” - “Everyone says I’m a bit crazy *Fakelaughs*” - there’s a short word for this kind of person, but I’ll leave that to your imagination. (Hint: It rhymes with cunt.)

At its worst, early on when it’s giving you time to think, this is the personality of Lichtspeer.
“I’m so wacky with my funny German-ish words” - “Ha-ha the currency is called LSD” - “Look at the deliberately bad animation, LOL” - “Aren’t these creatures maaad!”

As you would expect, this made me want to hate this game, but then I played for 2 hours non-stop and had to be threatened with divorce before I finally managed to pry myself away from “Just one more go!”

Friday, 24 July 2020

Day 123: WWE '13 (Xbox 360)

Failing to play today's randomly selected title from my 524 game backlog - I'm playing one every day while furloughed from work...



WWE '13 for the Xbox 360
Previous days' entries can be read HERE.

You know how the bedrooms of teenage boys' tend to have a certain smell?
Maybe you're a teenage boy right now and you resent that, and I get it, I was a teenage boy once myself and I would have resented it then too - But's it's 100% true, and almost everyone reading will know the particular odour I mean.

Well, if a smell could somehow have a soundtrack, the soundtrack for that adolescent tang would be identical to the soundtrack to WWE '13...

Thursday, 23 July 2020

Day 122: Tomb Raider: Underworld (DS)

A top three Tomb Raider, shrunk down for the DS, is today's title from my 524 game backlog - I'm playing one every day while furloughed from work...


Tomb Raider: Underworld for the DS
Previous days' entries can be read HERE.

Early on in 'Gaming the Pandemic' I seemed to mention my penchant for the Game Boy Advance versions of licensed, multi-platfrom games every other week. If you missed it, I basically love that developers had to abandon the half arsed, phoned in efforts on the home consoles and come up with something from scratch thanks to the limited hardware - it would fairly often result in a much better game.

Obviously in the case of Tomb Raider: Underworld this isn’t quite the same thing. The home console version is a spectacular game, a true return to form that, for some reason didn’t sell well and resulted in a second change of developer for the franchise, which subsequently resulted in the melodramatic, gun heavy, auto-platforming trilogy that has recently concluded.

The first attempt at retrofitting Lara to the dual screens was the pretty terrible port of Legend; a horribly animated mix of two and two-point-five dimensional platforming that was almost as horrible to play as it was to look at.

The port of Underworld, however, is from a different developer, and it shows...

Wednesday, 22 July 2020

Day 121: Tornado Outbreak (Wii)

Katamari Da-who-cy? Channel your inner Kevin Bacon for today's title from my 523 game backlog - I'm playing one every day while furloughed from work...


Tornado Outbreak for the Wii
Previous days' entries can be read HERE.

I’m fairly sure what you’re about to read is a bit of a one off, as this is a review of Tornado Outbreak that at no point will compare or make reference to a certain other game series whose name rhymes with Datarmari Kamacy.

This isn’t a self defined challenge or anything like that, it’s just that, for some reason not even known to me, I haven’t played ‘that’ game, or any of its successors. I plan to, I literally just stopped typing to put a ‘watch’ on a couple of examples on eBay, but at this point in time I know nothing more about ‘that’ series than the general concept.

Anyway…

Tuesday, 21 July 2020

Day 120: Karting Grand Prix (Amiga)

Going in completely blind for today's title from my 524 game backlog - I'm playing one every day while furloughed from work...


Karting Grand Prix for the Amiga
Previous days' entries can be read HERE.

I'm never quite sure of the exact correct use of the word 'Ironic'. I tend to know when something definitely isn't ironic, like every example given in the Alanis Morisette song 'Ironic' for example... but if that was intentional, would me making that point now actually be ironic? Like I say, I'm never sure.

I am pretty sure though, that hunting down and loading a keyboard test program for your Amiga 600, only to find that you can't run the program because your keyboard doesn't work, is at least in the irony neighbourhood.

This was before Karting Grand Prix. My automated random game chooser, Selectron™, had given me 'Infestation' to play today, and I was in the course of failing to make anything happen while playing that, when I figured there must be something wrong with the internal gubbins.

Thirty quid later there's a new membrane on the way from sell-my-retro and, since I was fired up for some Amiga action, I choose the next game for it (alphabetically) that I hadn't played yet.

Luckily playing Karting Grand Prix doesn't require the keyboard. What it does require, however, is the patience of a saint.

Monday, 20 July 2020

Day 119: Rod-Land (ZX Spectrum)

The Spectrum takes on an Amiga classic in today's title from my 525 game backlog - I'm playing one every day while furloughed from work...


Rod-Land for the ZX Spectrum
Previous days' entries can be read HERE.

I won't keep you long today. I'm too tired to come up with any barely relevant padding and it's hard to offer much insight on a game for which I have so far failed to complete more than 6 of it's 30 or so levels.

This copy of Rod-Land was a complete surprise to me. I brought Double Dragon III from eBay and was initially miffed when I saw the back of the box didn't match the front. It transpires this is actually a 'double-pack' that includes both games. I've not seen this packaging format for any other games, I'd be interested to know if there were others.
If I had more time I'd have done a double-header of both games, but sadly I have just an hour to write this to meet my self impose 'one a day' restriction.

Sunday, 19 July 2020

Day 118: Fight Night Round 4 (Xbox 360)

Going toe-to-toe with today's title from my 526 game backlog - I'm playing one every day while furloughed from work...


Fight Night Round 4 for the Xbox 360
Previous days' entries can be read HERE.

It’s not so much of an issue today, but for years collecting, and even just playing, video games was a pastime that came with a certain amount of stigma attached. 
But even when the chances of a ‘nerd alert’ were at their highest, I’ve always had the same piece of advice for other gaming enthusiasts: Tell everyone you know that you’re into this stuff.

Over the years, friends and colleagues have offloaded onto me thousands of pounds worth of hardware and software that, to them, is worthless. Rather than sending a load of metal and plastic to landfill, people often take pleasure from giving this stuff to a good home. 

This is how I came to have Fight Night Round 4. I would otherwise never have considered owning or playing a ‘serious’ boxing game, but when an old work colleague offered me a stack of 360 games this was among them, and I wasn’t about to say no.

Saturday, 18 July 2020

Day 117: Time Crisis 3

Testing a modded GCon45 for today's title from my 527 game backlog - I'm playing one every day while furloughed from work...


Time Crisis 3 for the PS2
Previous days' entries can be read HERE.

There are a lot of good reasons to play videogames on an old cathode ray tube (CRT) TV. The old 8 & 16 bit consoles look markedly better, for one, and the vast majority of games released in the previous century were designed on, and for this kind of display equipment.

What started as the desire to play games as they were intended has, for some, turned into an obsession with finding the best or most expensive types of CRT around. This is the kind of ludicrously priced ex-professional equipment that you only ever see in those pictures of games rooms that look like you’d get a stern talking to from a very serious collector if you even considered touching a controller.

For me, any CRT is better than any LCD/LED (or many variants thereof) screen for exactly one reason: Light gun games.
And when it comes to light gun games, Namco’s Time Crisis series is king of them all.


Friday, 17 July 2020

Day 116: Marc Eckō's Getting Up: Contents Under Pressure (Xbox)

Finding out who the hell Marc Eckō is for today's title from my 528 game backlog - I'm playing one every day while furloughed from work...


Marc Eckō's Getting Up: Contents Under Pressure for the Xbox
Previous days' entries can be read HERE.

The first failure of trying to be cool is trying to be cool. 
This sentiment has entered the internet's own particular shorthand as the ‘Fellow Kids’ meme, and videogames are serial offenders in breaking this cardinal rule.

All too often a room full of 30-40 year old white dudes produces a game that’s, y’know, for kids, and fails miserably in it’s judgement and perspective. 
I haven’t played the most recent Borderlands, but I've seen plenty of reviews, from professional writers and otherwise, that call it out being clumsily ‘fellow kids’ - but it’s just the latest in a long line.

In 2006 Fashion Designer Marc Ecko gave his name to a video game about graffiti that was adorned with a hip-hop soundtrack and set in a near future dystopian New York. If there was ever an opportunity for horrific, misjudged, attempts to appeal to ‘youths’ then this was undoubtedly it.

Thursday, 16 July 2020

Day 115: Insanity's Blade (PC)

16 Bit retro by way of 2014 for today's title from my 527 game backlog - I'm playing one every day while furloughed from work...


Insanity's Blade for the PC
Previous days' entries can be read HERE.

Looking into this game before I started playing, I saw on HowLongToBeat.com that the expected completion time was less than 3 hours. I’m not the sort of person to complain about short games, in fact I rather enjoy short focused experience, often more than a long meandering one.

So, eyes open, I plugged in the fantasy realm of Insanity’s Blade, expecting a brief, retro, hack ‘n’ slash with all the eighties trimmings.

Wednesday, 15 July 2020

Day 114: Flying Shark (ZX Spectrum)

A classic Vertical shooter is today's title from my 528 game backlog - I'm playing one every day while furloughed from work...



Flying Shark for the ZX Spectrum
Previous days' entries can be read HERE.

If someone asks me, at some point in the future, at what point it started to feel like the coronavirus pandemic was starting to pass, and things were getting back to normal, I’d say it was about day 110, when I started to struggle to find time to play and write about a game every day.

I’m still loving picking my way through the vast cornucopia of (mostly) treasures in my backlog, but over the last week or two, all of a sudden, it feels like there’s just more going on in my life (whether I like it or not) that’s getting between me and the game time.

So I’m quite grateful that today, when I’ve pressure washed the patio, re-grouted the shower, fixed a 100 year old sewing machine, and written and posted 36 'thank you' cards, I have a fairly simple old ZX Spectrum shooter to have a go at.

Tuesday, 14 July 2020

Day 113: Tomb Raider: The Angel of Darkness (PS2)

An infamous entry in the Tomb Raider franchise is today's title from my 529 game backlog - I'm playing one every day while furloughed from work...



Tomb Raider: The Angel of Darkness for the PS2
Previous days' entries can be read HERE.

It’s been a while since I sat down to write this opening bit before playing the game of the day. It was never a regular framing device but, in this example, I think it’s worthwhile to let anyone reading know where I stand on Tomb Raider before I start.

The original Tomb Raider is one of the best games of all time. The series’ puzzle-platforming debut offered atmosphere and exploration on a level rarely bettered, and a level of control over your character so detailed that it’s since been somehow re-framed as a bad thing by consumers used to modern, context sensitive, hyper-streamlined movement requiring the bare minimum of input from a player.

This masterpiece was followed by a technically far superior sequel that was only slightly less brilliant than the original - although the signs were there of the directional miss-steps the franchise would soon take. Tomb Raider III was iterative in every regard except one: ther was a marked increase in violence and it was the first game to clearly focus more on shooting people. Not, in case it’s unclear, a good thing. 

In retrospect it should have been pretty worrying that a series had gone from revolutionary to rote in just three short years, and there are many fascinating articles dotted around the internet about what was going on at Core at the time, but the marketing machine rumbled on and this pretty poor game sold six million copies.

Console exclusivity with Playstation ended and the next two games, Chronicles and The Last Revelation, appeared also on the Dreamcast. Now, I love Sega’s final, ahead-of-its-time, machine as much as the next self-respecting game fanatic, but if you can’t see that the controller has two few buttons for this series (and Tony Hawk, for that matter) then there’s no helping you. Nevertheless, these two games brought the IP back close to the quality of Tomb Raider II, although familiarity was doubtless beginning to breed contempt from players and journalists alike, and, although the controller had enough buttons, the original PlayStation was creaking under the strain of running the later games.

Many would then consider the next 3 years as a Tomb Raider free zone. But there were actually 3 more games released under the Tomb Raider banner between ‘The Last Revelation’ and The Angel of Darkness.

The two side scrolling platform outings on the Game Boy Color brought the series back to its roots, being, as they were, incredibly stylish homages to the kind of Prince of Persia style adventures that had inspired the original game.
Then there was ‘The Prophecy’, released in 2002 for the GBA, an interesting offshoot into an isometric viewpoint. 
The focus was fairly shooty and on the whole it was far removed from the puzzle-platforming elements that defined every game in the franchise to that point. With Ubisoft Milan at the helm, it was also the first Tomb Raider game to be developed by someone other than Core; The Prophecy, indeed.

And then came ‘The Angel of Darkness’. 
I can’t tell you anything you don’t already know about the franchise's disastrous attempt to update with its leap to the Playstation 2. I have no new insight to the two times the project was restarted from scratch, nor can I further explain the cuts and delays that marred it’s eventual release… in fact, as per its appearance in my unplayed back-log, at this exact point in time I have nothing to say about this game at all.

Monday, 13 July 2020

Day 112: Mercenaries: Playground of Destruction (PS2)

Cash for chaos in today's title from my 530 game backlog - I'm playing one every day while furloughed from work...



Mercenaries: Playground of Destruction for the PS2
Previous days' entries can be read HERE.

I think of Grand Theft Auto 2 as the ‘lost’ GTA. The first game in the franchise was infamous, the third, revolutionary. Vice City and San Andreas, perfected and then ruined, respectively, the 3D formula. Everything since has made a mark in its own way. But GTa2, to use it’s original, confusing, stylisation has been largely forgotten. 

It’s near-future setting is a huge anomaly for a series that has since made its name through twisted, quasi-real world environments, but the game had something else that hasn’t really been (successfully) revisited by the franchise since: Factions.

In Gta2, you took missions from one of three gangs and this would affect the way the other two treated you - carefully balancing your allegiance was key to success. And it's this that, at long last, brings me to Mercenaries: Playground of Destruction.

Sunday, 12 July 2020

Day 111: Exit (DS)

A stylised DS puzzler is today's title from my 532 game backlog - I'm playing one every day while furloughed from work...


Exit for the DS
Previous days' entries can be read HERE.

If you seen the film 'Drive' you'll know that, regardless of whether you liked it not, it's inarguably a very 'cinematic' experience. Long silences where nothing remarkable happens but, emotions are still conveyed, wouldn't really work in any other media. And yet, as I found out to my considerable surprise, it was based on a book.

Similarly, I was hugely surprised, after playing a fair bit of Exit, to discover that, not only was it not exclusive to the DS, but, furthermore, the DS was the second platform the game was ported to after originating on the PSP and then appearing on XBLA a year later.

The version I played; full title: Exit DS, feels very much like a game built ground up for this hardware.

Saturday, 11 July 2020

Day 110: Team Sonic Racing (Switch)

Sumo and Sonic reunited for today's title from my 532 game backlog - I'm playing one every day while furloughed from work...



Team Sonic Racing for the Switch

Previous days' entries can be read HERE.


I've said before that I never really intended these posts to be of the 'Review' format, but when you start to put your thoughts of a game down right after playing its seems to me that the writing can't help but go in that direction.
Today though, this is going to be much more of an 'early impressions' style entry, as I've had an uncharacteristically busy day and not had a chance to get properly stuck in to Team Sonic Racing. As such, it would feel disingenuous to offer a conclusive opinion at this stage.


A good chunk of the reason for my reticence to give this game the thumbs up, or down, is that it feels like I'm waiting for something 'click', and I want to give the game time for that to happen.

Friday, 10 July 2020

Day 109: Konami Winter Games (GBC)

Hitting the slopes in today's title from my 533 game backlog - I'm playing one every day while furloughed from work...



Konami Winter Games for the GBC
Previous days' entries can be read HERE.

Usually I select the games for these posts using Selectron™, the name I've given the button that controls the code that randomly chooses a game marked with an 'N' in the 'played' column of my game list spreadsheet.

But today I've just finished installing a new 'IPS' screen in one of my Game Boy Colors, so I wanted to play something on that to test it out. There were two options, I flipped a coin, the winner was Konami Winter Games. (Known as Millennium Winter Games in some territories.)

Thursday, 9 July 2020

Day 108: REVOLVE360 RE:ACTOR (PC)

360ºs of pewpewpew in today's title from my 533 game backlog - I'm playing one every day while furloughed from work...



REVOLVE360 RE:ACTOR for PC
Previous days' entries can be read HERE.

There’s quite an infamous old magazine advert for the Neo Geo that depicts a woman in lingerie in the foreground, a guy in the background in the middle of a game, and the caption “I remember when he couldn’t keep his hands off me !” (sic) emblazoned across the top of the page.

That’s all most people will know of this particular piece of typical 90’s era marketing, but anyone who has taken the time to read the text below will find that, alongside “15 Channels of pure pulsating stereo sound” and “65,000 colors”, the ad also claimed that the distracted young man was enjoying “vivid four-dimensional graphics”...

I don’t know which of the Neo Geo’s resolutely 2D games this particular piece of hyperbole was aimed at, but it popped into my head this morning while playing REVOLVER360 RE:ACTOR, a game that genuinely feels like an entire new axis has been stapled to the world as we know it.

Wednesday, 8 July 2020

Day 107: Rollcage Stage II (PS1)

The sequel to an old favourite is today's title from my 533 game backlog; I'm playing one every day while furloughed from work...



Rollcage Stage II for the PS1
Previous days' entries can be read HERE.

There are times, when playing Rollcage Stage II, that I've been put in mind of the words of stuntman Chuck Waters. 
Waters was the guy who threw himself down a flight of 97 steps, twice, while filming the climactic scene for the Exorcist. 
When asked by director William Friedkin how he was able to do this and remain entirely unharmed, Waters replied simply: “Zen… Complete and total non-resistance". 

When, in the course of playing Rollcage Stage II, you're cruising stylishly upside-down at ridiculous speed one moment, and spinning like a sycamore-seed in a hurricane as explosions and debris rain from every direction the next, the only choice is zen; total non-resistance.
Let go of every button, allow the world turn itself the right way up, hit the accelerator, and get back to it

Tuesday, 7 July 2020

Day 106 - 24hr Game Marathon - Part 5: Xenon Racer

I'm going to split up games from my 24 hour charity gaming marathon over the next few days. I played 19 different titles, with more than half of them being from my back-log. Until now I've been playing one a day, every day, for as long as I've been furloughed from work...



24 Hours of Gaming - Games Eighteen & Nineteen
Previous days' entries can be read HERE.

Macmillan Cancer Support is a charity close to my heart, so, when my wife brought the Macmillan Game Heroes (24 Hours non-stop sponsored gaming) incentive to my attention I decided to do it for Gaming the Pandemic: Day 100.

Despite my original plan to play games from across my collection of 30 or so consoles, technical issues meant that, as I entered the early hours, I restricted myself to PC games in the name of simplicity.

Monday, 6 July 2020

Day 104 & 105 - 24hr Game Marathon - Part 4: Little Racers STREET / Retro Game Crunch

I'm going to split up games from my 24 hour charity gaming marathon over the next few days. I played 19 different titles, with more than half of them being from my back-log. Until now I've been playing one a day, every day, for as long as I've been furloughed from work...


24 Hours of Gaming - Games Sixteen & Seventeen
Previous days' entries can be read HERE.

Macmillan Cancer Support is a charity close to my heart, so, when my wife brought the Macmillan Game Heroes (24 Hours non-stop sponsored gaming) incentive to my attention I decided to do it for Gaming the Pandemic: Day 100.

Despite my original plan to play games from across my collection of 30 or so consoles, technical issues meant that, as I entered the early hours, I restricted myself to PC games in the name of simplicity.

Sunday, 5 July 2020

Days 102 & 103 - 24 Hour Charity Game Marathon - Part 3: Shantae & the Seven Sirens/SpeedRunners

I'm going to split up games from my 24 hour charity gaming marathon over the next few days. I played 19 different titles, with more than half of them being from my back-log. Until now I've been playing one a day, every day, for as long as I've been furloughed from work...



24 Hours of Gaming - Games Eleven to Fourteen
Previous days' entries can be read HERE.


Macmillan Cancer Support is a charity close to my heart, so, when my wife brought the Macmillan Game Heroes (24 Hours non-stop sponsored gaming) incentive to my attention I decided to do it for Gaming the Pandemic: Day 100.

In terms of both games played, and time, coincidentally, I was about half-way through my marathon, technical annoyances had interrupted me a few times and there was more to come...

Saturday, 4 July 2020

Day 101 - 24 Hour Charity Game Marathon - Part 2: Grow Up (and others)

I'm going to split up games from my 24 hour charity gaming marathon over the next few days. I played 19 different titles, with more than half of them being from my back-log. Until now I've been playing one a day, every day, for as long as I've been furloughed from work...


24 Hours of Gaming - Games Five to Ten
Previous days' entries can be read HERE.


Macmillan Cancer Support is a charity close to my heart. When my Granddad died of prostate cancer 25 years ago Macmillan were there to support my Nan every step of the way. With the rest of the family living at least 50 miles away, it cannot be quantified how invaluable this was to her, to us, and to my Granddad.

So, when my wife brought the Macmillan Game Heroes incentive to my mind a few days after I'd begun my furlough from work, I was always going to do it. I'll admit I procrastinated on the idea for a while, but when my brother-in-law suggested I do it for Gaming the Pandemic: Day 100, this turned out to be just the target I needed to get it sorted.

I set up my phone with an app to reduce flicker from my old CRTs and added a screen sharing app to get that picture to the PC. Twitch was linked to the 'Game Heroes' page so I got myself an account and set it up with frames and all that jazz, and I was ready to go... or so I thought.

The first 4 games had given me issues - with Just Cause 4 crashing my whole PC and a random issues with my Amiga that made California Games unplayable - it turns out that was just the start...

Friday, 3 July 2020

Day 100 - 24 Hour Charity Game Marathon - Part 1: Yooka Laylee (and others)

I'm going to split up games from my 24 hour charity gaming marathon over the next few days. I played 19 different titles, with more than half of them being from my back-log. Until now I've been playing one a day, every day, for as long as I've been furloughed from work...


24 Hours of Gaming - Games One to Four
Previous days' entries can be read HERE.


Macmillan Cancer Support is a charity close to my heart. When my Granddad died of prostate cancer 25 years ago Macmillan were there to support my Nan every step of the way. With the rest of the family living at least 50 miles away, it cannot be quantified how invaluable this was to her, to us, and to my Granddad.

So, when my wife brought the Macmillan Game Heroes incentive to my mind a few days after I'd begun my furlough from work, I was always going to do it. I'll admit I procrastinated on the idea for a while but when my brother in law suggested I do it for Gaming the Pandemic: Day 100, this turned out to be just the target I needed to get it sorted.

I set up my phone with an app to reduce flicker from my old CRTs and a screen sharing app to get that picture to the PC. Twitch was linked to the 'Game Heroes' page so I set that up with frames and all that jazz and I was ready to go... or so I thought.