Thursday, 7 May 2020

Day 45: Ghostbusters (Wii)

My ongoing efforts to play one title from my 596 game backlog for every day that the UK is in lockdown...



Ghostbusters for the Wii
Previous days' entries can be read HERE


I've talked a couple times on this blog about how the various Game Boy machines occasionally received great licensed games because developers had to do something different to get around the hardware limitations.

The Wii often received far shorter shrift, often lumbered with a low res PS2 port with some tacked on waggling to really hammer home how much of an afterthought Nintendo's machine was.

When Red Fly was given the task of porting Ghostbusters to the Will, however, they did not follow this path. This was a rare time when the Wii received a bespoke version of a widely released title… but was it worth the effort?

Tuesday, 5 May 2020

Day 44: House of the Dead 2 (Dreamcast)

The 50th game in my ongoing efforts to play one title from my 597 game backlog for every day that the UK is in lockdown...



House of the Dead 2 for the Dreamcast
Previous days' entries can be read HERE

About a week ago I asked the lovely people on the r/consoles subreddit to choose one of five games that I'd had Selectron pick out for me. 
They chose this, House of the Dead 2, and what with the Space Harrier showdown, the snowboarding face-off, and a couple of games I really didn't bother with, I’m playing it today, on day 44 of lockdown, as the 50th game of this project.

There are probably only three bone fide classic IPs in the light-gun oeuvre: Time Crisis, Virtua Cop, and House of the Dead. Obviously there are many more favourites around, and many of them will actually be better than certain entries in these series', but they are definitely the three biggest brands in this genre.
Which makes it all the more surprising that House of the Dead has the absolute worst voice-acting you will ever hear.


Day 43: Bot Vice (PC)

My ongoing efforts to play one title from my 598 game backlog for every day that the UK is in lockdown...



Bot Vice for the PC
Previous days' entries can be read HERE

There was a very recent trend in the world of video games, which started in around 2015 and finally appears to be going away, for developers to make their product as infuriatingly difficult as possible. This deliberately increased challenge was then worn proudly as a badge of honour and used extensively in any marketing.

Newsflash: This is a crappy way to make games. Challenge is something that needs to be carefully balanced. A great game is neither too hard nor too easy; accessibility should be key at the beginning and challenge should increase as the game progresses. If your starting point is 'Brutal' it doesn't leave you anywhere to go, and that's just poor game making.


Monday, 4 May 2020

Day 42: Star Wars: Rogue Squadron (N64)

Celebrating Star Wars Day as I continue my efforts to play one title from my 598 game backlog for every day that the UK is in lockdown...



Star Wars: Rogue Squadron for the N64
Previous days' entries can be read HERE

My random game chooser, Selectron™, actually picked a different game for me today, but when I woke up to a "May the 4th be with you" gif, I knew I had to bump that to tomorrow and find something Star Wars related in my backlog to play.

There were two available, but since one needed installing and the other just needed jamming into the top of the N64, Rogue Squadron won out.

Sunday, 3 May 2020

Day 41: Devil May Cry (PS2)

My ongoing efforts to play one title from my 599 game backlog for every day that the UK is in lockdown dips below the 600 line with...



Devil May Cry for the PS2
Previous days' entries can be read HERE

When I loaded up Devil May Cry (DMC), I was absolutely sure that I would realise I'd marked it 'unplayed' by mistake. I was convinced that I’d simply be correcting the spreadsheet and moving on to something else.
But that didn't happen. The game I was thinking of was DMC 3 which, the unjustly maligned reboot aside, is the only game in this series I have played.

DMC is also the only game directed by Hideki Kamiya I haven't played, and considering I believe every single one of his other titles to be a different kind of masterpiece, you can begin to see why it was a bit of a shock to realise I had never played this, his directorial debut.

Saturday, 2 May 2020

Day 40: BoxVR (PC/VR)

Bringing a little sweat to my ongoing efforts to play one from my 600 game backlog for every day that the UK is in lockdown...



BoxVR for PC/VR
Previous days' entries can be read HERE

I need to start this one with a couple of confessions:
1 - I’ve actually been playing this for about a week
2 - I’ve never played Beat Sabre, a game to which this is apparently similar

That’s the admin out of the way, and so on to BoxVR, AKA Boxercise 2019, AKA Guitar Hero Punching Edition. 
It should be made clear that if you’re looking for a VR game that’s going to teach you how to box, this isn’t it. There is nothing in BoxVR that teaches, or encourages, good boxing technique.
This also isn’t the game for you if you’re looking for a great game that’s going to get you fit - this isn’t a great game and, from the videos I’ve seen, Beat Sabre is where it’s at if you want a game first and workout second. BoxVR is the other way around; there’s not a lot of ‘gameyness’ about it, but it can be a bloody good cardio workout.

Friday, 1 May 2020

Day 39: F-Zero X (N64)

I might make myself unpopular discussing today's title from my efforts to play one from my 603 game backlog for every day that the UK is in lockdown...



F-Zero X on the N64
Previous days' entries can be read HERE

I’ve noticed these posts have been getting a bit long recently but F-Zero X is unlikely to follow that trend as, in all honesty, what could I possibly say that’s new?
That the graphics are pretty basic? That the 60FPS speed and 30 racers at once is impressive? That it’s really, really hard? All these things have been repeated ad infinitum by anyone who has played and discussed this game for the last 20 years - and I can’t disagree with any of them. 

Full disclosure before I go on: This game was not chosen by Selectron™, (the name I’ve given the random selector tool I've built into my game database). I was scrolling through the list yesterday and noticed I had this game on it twice; once on the virtual console for the Wii and once as an unboxed cartridge for the N64. Because of the logic I use for my collection, playing this today will lower my 'Unplayed' count by two, meaning that tomorrow my total unplayed will be at 600 on day 40 - and as I'm a tiny bit OCD about round numbers that appeals to me enormously. 

I insinuated that I wouldn’t be going over old ground, but even as a big fan of low-poly graphics there’s no denying F-Zero X has extremely simple vehicle models. Personally I still quite like them, the bigger issue is that they clash completely with the comic-book style of the menus and character art.
This character and vehicle roster is huge, but perhaps the game’s biggest issue for me is that they are locked behind a pretty prohibitive ‘achievement wall’ that means a GP must be won on Expert level in order to unlock a set of new avatars. My best finishing position in the easiest GP on Expert level so far has been 4th and individual race finishes average about 7th. A better approach would have been to open up a couple of characters for each level beaten, with their quality proportionate to the difficulty the GP was beaten at.
To be clear, the issue here isn’t the challenge, but rather that the route to improvement isn’t immediately apparent - and immediacy is what this kind of game should be all about.

The last full game released in this series was F-Zero GX on the Gamecube in 2003 and there was no handheld entry for either the DS or 3DS. Because of this there’s a hard core of support for the F-Zero franchise that bemoans the series' lack of love from Nintendo.
This may be a little controversial but I really can't see why they bother. This type of game has been done so much better by so many others in the intervening years that it’s hard to see what Nintendo could bring to the party. The original Wipeout arrived in 1996 and the series was untouchable in this arena right up to the PS3, even on Nintendo’s own systems the ‘FAST Racing’ series has had an entry on the Wii, Wii-U, and Switch and has improved to the point where the most recent entry, Fast RMX, is better than anything ever released in the F-Zero Franchise. 
I guess there’s an argument that Nintendo should roll up Shin’en, the Fast Racing developer, and use them to do reboot (Especially as Capcom are proving the viability of that route)  - but it’s pretty clear the big N aren’t in the habit of propping up unprofitable IPs and that ‘hard core’ of vocal series fans aren’t a large enough consumer base to ensure they can make money from this brand.

In terms of F-Zero X I’m left wondering what this game has to offer me in return for any future dedication. I know there are unlockable modes available but it’s difficult to see the appeal of extra characters if I’ve already had to beat a game at it’s hardest to unlock them.

F-Zero X - It’s okay, but it’s difficult to see it having such a following were it not a Nintendo brand.