For each of my 26 home consoles and computers, and 10 handhelds, which is my favourite game?
I’ve decided to break this down into 4 sections as, even with just a brief paragraph for each, 36 is a lot of games to read about in one hit.
Those sections will be as follows:
Vintage - Consoles and computers launched in the 70’s and 80’s.
Retro - Hardware released in the 90’s.
Handhelds - Any primarily portable console with its own, built in screen. No age restriction.
Modern - Machines that came out in the 21st century.
I’ll be listing in chronological order of system release, indicated by the date in brackets.
I did Vintage last time out so today we have the 'Retro' selection...
Sega Mega Drive (1988) - Gunstar Heroes
This compilation includes Alex Kid in the Enchanted Castle, Flicky, Altered Beast, and - the best game I own for the system - Gunstar Heroes. There's little new I can add to the mountain of praise lavished upon this action platforming masterpiece from the geniuses at Treasure, suffice to say that everything positive that you've heard is definitely true, and anything negative you've heard is undoubtedly false.
SNES (1990) - Flashback
There's been a few times during the compilation of these blog entries when I've had to check my collection, or wrack my brain, to think of what the best game might be for a particular system - this was fundamentally not the case with Flashback.This is a game I used to play endlessly; I would check the clock and if I had a forty five minute window until dinner, or until someone was visiting, or I was going out... I would drop in Flashback and play it from start to finish, embracing the presentation and trying to make it look as much like a movie as possible as I made my way through it's story. Every step was taken to look stylish, every jump timed to maximise dramatic effect and, obviously, no damage was ever incurred.
I played Flashback like a YouTube superstar before YouTube, or basically the internet as we now know it, even existed.
Sega Mega CD (1991) - Battlecorps
Commodore Amiga 600 (1992) - Cannon Fodder
Cannon Fodder is more than a war game, more than a real-time strategy, and more than it's infamous theme song. It's the first game that ever induced an emotional reaction from me at the loss of a character, and the first time I remember a fun video game making a serious point.
Atari Jaguar (1993) - Iron Soldier
The unfortunate and maligned Jaguar may represent (to most) the very definition of slim pickings when it comes to great games, but from the 4 titles I own 3 are absolute must plays, not just for the system, but for any fan of interesting games. Tempest 2000 is the obvious choice, and Aliens vs Predator would be many people's go-to option, but for me it's all about Iron Soldier. The genius of this lovely looking lo-poly mech shooter comes from its use of the Jaguar's idiosyncratic controller. As was the case with so many games on this system, there’s a lot going on. But in Iron Soldier each button maps and corresponds to a weapon mounted to individual parts of the giant robot avatar and, while this is initially a lot to get your head around, it soon becomes second nature and ends up being about the only example of a Jaguar game with a slick, intuitive interface.I do remember seeing Way of the Exploding Fist on a friends Spectrum long before I got one, and I remember being introduced to Double Dragon at a grimy local arcade by my mate Jack, but there are very few of the thousands of games I've played for which I have clear recollection of 'the first time'. But I vividly remember my mate Dave bringing his copy of the Tomb Raider demo to my house where I watched agog as he performed the acrobatic moves and demonstrated the complexities and independence of each action. The moment in the first stage when the music kicks in is one of favourite things in gaming. The T-Rex is a jump scare masterpiece. The puzzle platforming has never been bested, and, my god, is Lara Croft ever the coolest character ever rendered into about seventeen polygons.
Nintendo 64 (1996) - Rocket: Robot on Wheels
"The Reap offers what are described as '3D modelled worlds and rendered graphics' that give an astonishing sense of depth and detail embellished by a liberal helping of, [in 1997], state of the art effects. The manual states that you play the role of a mercenary, clearing planet Earth of human life before they can discover that their whole existence is that of universal lab rats. No one plays a shmup for the plot, but there's no denying that's a pretty cool twist on the usual genre tropes."