There are
several excuses for why it has taken me so long to get around to writing this
blog entry.
I moved house (quite unexpectedly)
As result stopped building
my MAME cabinet.
I discovered my new boss has massive hang-ups about people
using the internet at work.
I don't have a dedicated games room or even TV in the new house...
There are many sob stories and weak explanations I
could offer but, when it
comes down to it, on the three previous occasions in the past few months
that I’ve tried to write this entry I’ve been stopped by a single unavoidable fact:
It may be where you'll find Pac Man and Power Drift, but the relatively
unknown games in P and Q are rubbish.
This all means that you’re going to get just two games today; one for each letter, both of which are really interesting curios rather than fully fledged hidden gems. Both are definitely worth a look though.
Pachinko
Sexy Reaction is quite possibly the first game I ever played on MAME. I’m
comfortable listing it as a hidden gem here but it does hold a relatively high profile and certain
notoriety in the MAME community.
Pachinko is
often described as Japanese pinball, which is nonsense. It’s a ‘game’ with far
more in common with those coin waterfall things you find on every pier on the
British coast – Pinball requires skill, Pachinko is entirely based on luck.
Rather than
coins, Pachinko machines dispense a quantity of ball bearings to the player,
who precedes to drop them in the top. From here they drop,
hitting pins, bumpers, and scoring points on their way to the bottom. It’s a
game as pointless as it is oddly addictive.
In a move
that will delight anyone who buys into the spurious stereotype that all
Japanese people are sexually repressed weirdos who buy used panties from
vending machines during a grope filled commute to work on an overcrowded train…
Pachinko Sexy Reaction aims to liven up the core game’s ‘mechanics’ by offering
the player some soft-core hentai animation as a reward for achieving certain
scores.
Now I can’t
be sure if this was originally designed to titillate or amuse, but I can tell
you that - through the sheer absurdity more than anything else - these scenes
are very, very funny.
They are
also surprisingly well drawn and animated.
It’s the
comedy factor and surprising production standards that has lead me to recommend
PSR here, as a game it is astoundingly limited. It is entirely likely that you
will only play it once, spamming the credits button until you have witnessed
each of the games bizarre cut-scenes. But playing it once is exactly what
everyone (over a certain age) should aim to do with this game.
Quantum is
a vector game designed to be played with a trackball – it should be a terrible
candidate for MAME.
If you've never seen what vector graphics look like on a dedicated display you’re missing
out. The pin-sharp lines and idiosyncratic mapping points are a stunning thing
to behold.
When I
first saw a Vectrex machine running at the Retroactive event in Leicester
last year it went straight to the top of my Christmas list.
Then there’s
the trackball. I recently discovered that this method of control is actually
one of the cheaper input methods to add to a cabinet – but it should surprise
no-one that the vast majority of people use MAME on a PC using an Xbox controller, rather than built into a purpose built cabinet.
So since it
doesn’t look or control as it should then why is it here?
Mainly
because it still plays great, with the limitations of the 1982 hardware the
trackpad controls can be replaced with an eight way stick with very little loss
to the fun-factor.
As for the
graphics, if you’re playing on a CRT (As you really should for any game
released before the turn of the century) they are still sharp and serve the
purpose perfectly well.
But more
than this, the number one reason for choosing Quantum is probably that it
revealed itself to me as the likely inspiration for one of the first smartphone
games I played that didn't feel restricted by the input method.
So this is
not just a recommendation for Quantum, on MAME, but also a recommendation for Spirit, on Android and iOS (Not to be confused with
also-good-but-contextually-irrelevant- Spirits).
Both games
have the same central conceit; encircle the items on the screen with your
reticule. It's a little like Qix has been set free from the restrictions of the lines.
It’s simple fun to begin with but as the screen gets busier and the types of
enemy become more varied in their movements, both games become increasing
challenging. Multiplier perks await those who capture multiple
icons in a single ‘tail’ but the mechanics remain simple and the gameplay as addictive and any score chaser throughout the game.
Hopefully “R”
will be a few days, rather than a few months, away. With the swathes of games I
have starting with that initial letter I’m hoping I won’t have to scrabble around for
nominations again!
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